Shadow Dungeon

Normal to Inferno, Paragon, runes

Greater Rifts

Greater Rifts are the post-story endgame named in the 26 August 2026 launch announcement. They unlock after completing the main story. Four difficulties share that one unlock line: Normal, Master, Nightmare, and Inferno. Higher difficulties provide higher chances of obtaining rare items, and weapons can also roll more affixes. Treasure Sprites pick up and salvage gear, including items stuck outside walls. After the level 100 cap, the Paragon Talent Tree unlocks. Exact rift layouts, drop tables, and Paragon node names are unpublished.

· Steam news

Four difficulties, one unlock

Sealed records are four rows with the same unlock string: after completing the main story. Order is Normal 1, Master 2, Nightmare 3, Inferno 4. The note is identical on every row because the launch announcement did not publish per-tier modifiers beyond rare-item chance and extra weapon affixes. This table is not a calculator. It will not invent rift timer values, boss HP, or a glyph. Screenshot 18 is lightning over purple crystal ground. Screenshot 8 is the void grove. Screenshot 10 is horned-nest hell. Screenshot 20 is a dark forest of purple orbs. Screenshot 5 and 13 are boss-pressure stills authorized for this route. They illustrate combat families, not named rift maps.

Main story is 7 chapters, over 160 maps, about 30–50 hours, story-end around 99–100. Greater Rifts sit after that clock. Map-tied drops from the campaign still matter: entering a rift does not rewrite the unpublished drop formula into a player-level table. Weapons rolling more affixes on higher difficulties is the only first-party loot delta for the four names. If you want campaign length rather than rift names, use the Campaign page. If you want the twelve screenshot trees rather than Paragon, use Talent Trees.

Purple crystal cavern with lightning bolts, a green lizard, and a spiked altar.
Lightning over purple crystal ground.
Hellish grove of spiked trees filled with purple orbs, explosions, and a large void sphere.
Void grove.
OrderDifficultyUnlockNote
1 Normal After completing the main story Higher difficulties provide higher chances of obtaining rare items, and weapons can also roll more affixes.
2 Master After completing the main story Higher difficulties provide higher chances of obtaining rare items, and weapons can also roll more affixes.
3 Nightmare After completing the main story Higher difficulties provide higher chances of obtaining rare items, and weapons can also roll more affixes.
4 Inferno After completing the main story Higher difficulties provide higher chances of obtaining rare items, and weapons can also roll more affixes.

Rift-exclusive runes, sprites, and Paragon

Launch numbers exclusive to this layer: 370 talent skill runes, 6,800 equipment skill runes, 60 attribute runes. Talent Skill Runes are a glossary term of their own. They are not the twelve English tree titles on screenshots 15, 17, 19, and 21. Paragon Talent Tree is unlocked after the level 100 cap in the full release; node names are unpublished. DPS Tester, from the same launch note, can attack the player to trigger on-hit counterattack skills. Treasure Sprites salvage through walls. Mystic Dungeon Challenges remain a named content-list line without a rules breakdown.

No microtransactions and no seasonal resets are still the loot-policy lines in endgame. Planned future systems (mercenary, tower defense, rune system, transmutation and crafting) stay labeled unshipped. Steam Cloud and Save Anytime cover the Windows client while you run rifts. Full controller support and the Steam Deck overlay from the launch note still apply. This page exists so a search for Inferno, Paragon, or Treasure Sprites lands on official sentences instead of a fake greater-rift simulator. Screenshot 5 is a winged boss in a tiled hall. Screenshot 13 is an insect cavern fireburst. They are pressure stills authorized here, not named rift bosses. Layouts stay unpublished. Normal is order 1, Master 2, Nightmare 3, Inferno 4. On a 390px viewport this table stacks to labeled rows so the last-column note stays readable.

Rift-exclusive counts are 370 talent skill runes, 6,800 equipment skill runes, and 60 attribute runes. Paragon is after cap 100. DPS Tester can hit the player to proc on-hit skills. Stills on this route are ss-05, ss-08, ss-10, ss-13, ss-18, and ss-20. Source link is the launch announcement. CapturedAt is 2026-08-27T06:11:18. 000Z. Inferno is a difficulty, not a campaign chapter. Mystic Dungeon Challenges stay unnamed as a ruleset.

The Paragon Talent Tree unlocks after the level 100 cap.

Blood-orange hell ground ringed by horned skull nests, with a hero standing in a fire circle.
Horned-nest hell.
Dark forest combat filled with purple orbs, lasers, and crescent energy trails.
Dark forest combat.
Tiled hall fight against a winged green-and-red boss amid purple lightning and a compass overlay.
Winged boss hall.
Insect cavern with a radial fireburst among green spiders and grub-like enemies.
Insect cavern.

Related pages: Campaign Loot & Sets Talent Trees